![]() ![]() After pressing the constraint key, numeric input can be directly entered on the keyboard. Transformation actions in Blender – translation, rotation, scaling, in both object and edit mode – can be constrained along the x,y or z axis by pressing the corresponding keys: x, y, z. Keyboard numeric input and axis constraints More on changing the coordinate system below. Seems the icon keeps to the global axis no matter what axis system you are using. You can choose to keep or not a representation of the 3D global axis in the bottom left corner of the 3d Window to remind you anytime how your world is leaning, through the User Preferences window: To bring reference to scale in a Blender file, check this posts: importing dxf drawings, i mporting cad plans as images This feature was not here before Blender 2.5 version. To do this it’s not necessary to change the default units settings but you can go to the Scene Panel in the Properties window so you can have the units properly displayed, most convenient for those who use Imperial units. I work in meters: 1 blender unit = 1 meter. The first important step for precision work in architectural modeling is noticing the Units.
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